Introduction to 8086 Microprocessor
8086 Microprocessor is an enhanced version of
8085Microprocessor that was designed by Intel in 1976. It is a 16-bit
Microprocessor having 20 address lines and16 data lines that provides up to 1MB
storage. It consists of powerful instruction set, which provides operations
like multiplication and division easily.
It supports two modes of operation, i.e.,
Maximum mode and Minimum mode. Maximum mode is suitable for system having
multiple processors and Minimum mode is suitable for system having a single
processor.
Features
of 8086
The most prominent features of a 8086
microprocessor are as follows −
·
It has an instruction
queue, which is capable of storing six instruction bytes from the memory
resulting in faster processing.
·
It was the first 16-bit
processor having 16-bit ALU, 16-bit registers, internal data bus, and 16-bit
external data bus resulting in faster processing.
·
It is available in 3
versions based on the frequency of operation −
o 8086 → 5MHz
o 8086-2 → 8MHz
o (c)8086-1 → 10 MHz
·
It uses two stages of
pipelining, i.e., Fetch Stage and Execute Stage, which improves performance.
·
Fetch stage can prefetch
up to 6 bytes of instructions and stores them in the queue.
·
Execute stage executes
these instructions.
·
It has 256 vectored
interrupts.
·
It consists of 29,000
transistors.
Comparison
between 8085 & 8086 Microprocessor
·
Size − 8085 is 8-bit microprocessor, whereas
8086 is 16-bit microprocessor.
·
Address
Bus − 8085 has 16-bit
address bus while 8086 has 20-bit address bus.
·
Memory − 8085 can access up to 64Kb, whereas 8086
can access up to 1 Mb of memory.
·
Instruction − 8085 doesn’t have an instruction queue,
whereas 8086 has an instruction queue.
·
Pipelining − 8085 doesn’t support a pipelined
architecture while 8086 supports a pipelined architecture.
·
I/O − 8085 can address 2^8 = 256 I/O's,
whereas 8086 can access 2^16 = 65,536 I/O's.
·
Cost − The cost of 8085 is low whereas that of
8086 is high.
Architecture
of 8086:
The following diagram depicts the architecture
of a 8086 Microprocessor –
Figure: 8086 Microprocessor Architecture
8086 Microprocessor is
divided into two functional units, i.e., EU (Execution Unit)
and BIU(Bus Interface Unit).
EU
(Execution Unit)
Execution unit gives
instructions to BIU stating from where to fetch the data and then decode and
execute those instructions. Its function is to control operations on data using
the instruction decoder & ALU. EU has no direct connection with system
buses as shown in the above figure, it performs operations over data through
BIU.
Let us now discuss the
functional parts of 8086 microprocessors.
ALU
It handles all arithmetic
and logical operations, like +, −, ×, /, OR, AND, NOT operations.
Flag
Register
It is a 16-bit register
that behaves like a flip-flop, i.e. it changes its status according to the
result stored in the accumulator. It has 9 flags and they are divided into 2
groups − Conditional Flags and Control Flags.
Conditional
Flags
It represents the result of
the last arithmetic or logical instruction executed. Following is the list of
conditional flags −
·
Carry flag − This flag indicates an overflow condition for
arithmetic operations.
·
Auxiliary flag − When an operation is performed at ALU, it results
in a carry/barrow from lower nibble (i.e., D0 – D3) to upper nibble (i.e., D4 –
D7), then this flag is set, i.e., carry given by D3 bit to D4 is AF flag. The
processor uses this flag to perform binary to BCD conversion.
·
Parity flag − This flag is used to indicate the parity of the
result, i.e., when the lower order 8-bits of the result contains even number of
1’s, then the Parity Flag is set. For odd number of 1’s, the Parity Flag is
reset.
·
Zero flag − This flag is set to 1 when the result of arithmetic
or logical operation is zero else it is set to 0.
·
Sign flag − This flag holds the sign of the result, i.e., when
the result of the operation is negative, then the sign flag is set to 1 else
set to 0.
·
Overflow flag − This flag represents the result when the system
capacity is exceeded.
Control
Flags
Control flags controls the
operations of the execution unit. Following is the list of control flags −
·
Trap flag − It is used for single step control and allows the
user to execute one instruction at a time for debugging. If it is set, then the
program can be run in a single step mode.
·
Interrupt flag − It is an interrupt enable/disable flag, i.e. used
to allow/prohibit the interruption of a program. It is set to 1 for interrupt
enabled condition and set to 0 for interrupt disabled condition.
· Direction flag − It is used in string operation. As the name suggests when it is set then string bytes are accessed from the higher memory address to the lower memory address and vice-a-versa.
General
purpose register
There are 8 general purpose
registers, i.e., AH, AL, BH, BL, CH, CL, DH, and DL. These registers can be
used individually to store 8-bit data and can be used in pairs to store 16bit
data. The valid register pairs are AH and AL, BH and BL, CH and CL, and DH and
DL. It is referred to the AX, BX, CX, and DX respectively.
·
AX register − It is also known as accumulator register. It is
used to store operands for arithmetic operations.
·
BX register − It is used as a base register. It is used to store
the starting base address of the memory area within the data segment.
·
CX register − It is referred to as counter. It is used in loop
instruction to store the loop counter.
·
DX register − This register is used to hold I/O port address for
I/O instruction.
Stack
pointer register
It is a 16-bit register,
which holds the address from the start of the segment to the memory location,
where a word was most recently stored on the stack.
BIU
(Bus Interface Unit)
BIU takes care of all data
and addresses transfers on the buses for the EU like sending addresses,
fetching instructions from the memory, reading data from the ports and the
memory as well as writing data to the ports and the memory. EU has no direction
connection with System Buses so this is possible with the BIU. EU and BIU are
connected with the Internal Bus.
It has the following
functional parts −
·
Instruction queue − BIU contains the instruction queue. BIU gets upto 6
bytes of next instructions and stores them in the instruction queue. When EU
executes instructions and is ready for its next instruction, then it simply
reads the instruction from this instruction queue resulting in increased
execution speed.
·
Fetching the next
instruction while the current instruction executes is called pipelining.
·
Segment register − BIU has 4 segment buses, i.e. CS, DS, SS& ES.
It holds the addresses of instructions and data in memory, which are used by
the processor to access memory locations. It also contains 1 pointer register
IP, which holds the address of the next instruction to executed by the EU.
o CS − It stands
for Code Segment. It is used for addressing a memory location in the code
segment of the memory, where the executable program is stored.
o DS − It stands
for Data Segment. It consists of data used by the program and is accessed in
the data segment by an offset address or the content of other register that
holds the offset address.
o SS − It stands
for Stack Segment. It handles memory to store data and addresses during
execution.
o ES − It stands
for Extra Segment. ES is additional data segment, which is used by the string
to hold the extra destination data.
· Instruction pointer − It is a 16-bit register used to hold the address of the next instruction to be executed.
8086 was the first 16-bit
microprocessor available in 40-pin DIP (Dual Inline Package) chip. Let us now
discuss in detail the pin configuration of a 8086 Microprocessor.

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