Lecture-04: Raster Scan Display (CGA)

 Raster Scan Display

A Raster Scan Display is a display technology where the electron beam sweeps across the screen line by line from top to bottom (like reading a page), illuminating pixels based on intensity values stored in a frame buffer. The image is formed by this systematic scanning pattern, refreshed many times per second (typically 60–80 Hz) to maintain a stable picture.

 

Components of Raster Scan Display (Based on the Diagram)

1. CPU (Central Processing Unit) The brain of the system. It generates and sends display commands and interaction data to coordinate the entire display process.

2. I/O Port Acts as the communication interface between the CPU and the display system. It passes interaction data and display commands to the Display Controller.

3. System Memory Stores the data and programs needed for rendering. It feeds information to the Display Controller for processing.

4. Display Controller The central coordinator of the display pipeline. It receives display commands and interaction data, then manages the flow of image data from memory to the screen.

5. Display Processor / Graphics Controller Also called the Display Co-Processor. It handles graphical computations like scan conversion (converting geometric shapes into pixel data), transformations, and clipping — offloading this work from the CPU.

6. Frame Buffer (Refresh Buffer Memory) A special memory that stores the pixel intensity values of the entire screen. In the diagram, it is shown with binary pixel data (00000, 01110, etc.). It continuously feeds the Video Controller with pixel data for each refresh cycle. For a colored image of 24-bit depth (as noted in the diagram), each pixel uses 8 bits each for red, green, and blue channels (values 0–255).

7. Video Controller Reads pixel data from the Frame Buffer row by row and converts it into analog voltage signals to drive the CRT. It controls timing and synchronization of the scan.

8. CRT (Cathode Ray Tube) The actual display device (shown as "T" in the diagram). The electron gun inside the CRT fires beams based on the signals from the Video Controller, lighting up phosphor dots on the screen to form the visible image.

9. Display Processor Memory Dedicated memory for the Display Processor to store intermediate graphical data, display lists, and instructions during processing.

10. Color Image — 24-bit (RGB) As shown in the top-right of the diagram, a color pixel is represented using 24 bits split into three 8-bit channels — Red (0–255), Green (0–255), and Blue (0–255). This gives 256³ ≈ 16.7 million possible colors.



                                                            Figure: Raster Scan Display

Working Procedure of Raster Scan Display

Step 1 — Scene Definition: The CPU defines the scene geometry and sends display commands through the I/O Port to the Display Controller.

Step 2 — Scan Conversion: The Display Processor/Graphics Controller performs scan conversion, translating vector/geometric objects into discrete pixel intensity values (this is why "Scan Conversion" is labeled in the diagram).

Step 3 — Frame Buffer Storage: The computed pixel intensity values are stored in the Frame Buffer (Refresh Buffer Memory) as a 2D array of pixel data. For a 24-bit color image, each pixel stores R, G, B values independently.

Step 4 — Video Scanning: The Video Controller reads the Frame Buffer row by row, 60–80 times per second. For each row (scan line), it sends the pixel data as analog signals to the CRT.

Step 5 — Electron Beam Sweep: Inside the CRT, the electron beam sweeps horizontally from left to right across each scan line, then retraces (horizontal retrace) to the start of the next line. After completing all lines, it returns to the top-left (vertical retrace) and the process repeats — this is the raster scan pattern.

Step 6 — Image Display: Phosphor dots on the CRT screen glow with appropriate intensity/color when struck by the electron beam, forming the visible image. Continuous refreshing prevents flicker.

 

Applications of Raster Scan Display

1. Television and Broadcasting

Raster scan is the fundamental technology behind traditional CRT televisions and modern digital TVs. The entire broadcast signal is structured around raster scanning principles, where each video frame is transmitted as a series of horizontal scan lines. Standard definition TV uses 525 lines (NTSC) while HD systems use 720 or 1080 lines per frame.

2. Computer Monitors and Desktop Displays

All modern computer monitors — whether LCD, LED, OLED, or older CRT — operate on raster scan principles. The graphics card stores the frame in a buffer and the display refreshes it continuously at rates of 60Hz, 144Hz, or higher for gaming monitors. Every application you see on screen, from text editors to web browsers, is rendered as a raster image.

3. Medical Imaging Systems

Raster scan displays are extensively used in medical equipment such as CT scan viewers, MRI display workstations, ultrasound monitors, and digital X-ray systems. The ability to display grayscale gradients and color-coded intensity maps makes raster displays ideal for visualizing soft tissue, bone density, and blood flow in real time.

4. Geographic Information Systems (GIS) and Satellite Imaging

Satellite images, aerial photographs, topographic maps, and weather radar outputs are all raster-based. Applications like Google Earth, weather forecasting software, and remote sensing tools rely on raster scan display to render pixel-by-pixel geographic and atmospheric data on screen.

5. Video Games and Gaming Consoles

Modern gaming is entirely built on raster scan technology. Game engines render complex 3D scenes by converting geometry into pixel data stored in frame buffers, which are then displayed via raster scanning. High refresh rate displays (144Hz, 240Hz) and technologies like V-Sync and G-Sync are direct extensions of raster scan display management.

6. Digital Photography and Image Editing

Applications like Adobe Photoshop, GIMP, and Lightroom work exclusively with raster images. Digital cameras capture scenes as pixel arrays and display them on raster screens. Every photo you view, crop, or color-correct is a raster image rendered through raster scan display technology.

7. Surveillance and Security Systems (CCTV)

Security cameras capture video as a continuous raster image stream. CCTV monitoring stations display multiple camera feeds simultaneously on raster scan monitors. Video recording systems store footage as raster frame sequences, enabling frame-by-frame playback and analysis.

8. Air Traffic Control and Radar Systems

Modern radar displays use raster scan technology to show aircraft positions, flight paths, weather patterns, and airspace boundaries. The continuous refresh capability of raster displays ensures real-time tracking of moving targets. Color-coded raster displays distinguish between different aircraft altitudes and weather intensities.

 

9. Scientific Visualization and Simulation

Fields like physics, chemistry, astronomy, and engineering use raster displays to visualize complex simulations — fluid dynamics, molecular modeling, climate simulations, and finite element analysis. These applications require dense pixel grids to represent fine-grained data gradients and color maps accurately.

10. Digital Cinema and Video Production

Movie theaters now use digital projectors that work on raster scan principles, projecting frames at 24, 48, or 60 frames per second. Video editing software (Adobe Premiere, DaVinci Resolve) uses raster scan displays to preview footage, apply color grading, and composite visual effects frame by frame.

11. Smartphones and Tablet Displays

Every smartphone and tablet screen — AMOLED, IPS LCD, or Retina — operates on raster principles. The display controller refreshes pixel arrays at 60–120Hz. All apps, videos, images, and UI elements are rendered as raster images on these high-resolution screens.

12. Virtual Reality (VR) and Augmented Reality (AR)

VR headsets like Oculus and HTC Vive use high-resolution raster scan displays (one per eye) refreshed at 90Hz or higher to create immersive environments. The frame buffer must be updated extremely rapidly to prevent motion sickness. AR glasses overlay raster-rendered digital content onto the real-world view.

13. Digital Signage and Advertising Boards

Large LED billboards, airport information displays, stadium scoreboards, and retail digital signage all use raster scan display technology. Content is managed as pixel-mapped raster images and video streams that are refreshed continuously across massive display arrays.

14. Industrial and Process Control Displays

Manufacturing plants, power stations, and chemical plants use raster scan HMI (Human Machine Interface) displays to monitor equipment status, sensor readings, process flow diagrams, and alarm conditions. Color-coded raster graphics make it easy for operators to identify abnormal states quickly.

Raster Scan Display vs Vector Scan Display

Feature

Raster Scan Display

Vector Scan Display

Scanning Method

Electron beam scans line by line across entire screen

Electron beam is directed only to specific points/lines where drawing is needed

Image Representation

Image stored as pixel array in Frame Buffer

Image stored as a list of drawing commands (display list)

Picture Quality

Slightly jagged edges (aliasing effect) due to pixel grid

Smooth, sharp lines as beam draws directly

Color & Shading

Excellent support for color, shading, and realistic images

Limited color and shading capability

Complexity of Images

Handles complex, filled, photorealistic images well

Best for line drawings and simple vector graphics

Memory

Requires large Frame Buffer memory (e.g., 24-bit × screen resolution)

Requires less memory; only stores geometric commands

Refresh

Entire screen refreshed at fixed rate regardless of image complexity

Refresh time depends on the number of objects; complex scenes cause flicker

Resolution

Fixed resolution determined by pixel grid

Resolution-independent; lines remain smooth at any scale

Cost

Less expensive; widely used in modern displays

More expensive; used in specific applications like oscilloscopes, early CAD

Applications

TVs, monitors, smartphones, modern graphics systems

Old CAD terminals, radar displays, flight simulators


Post a Comment

0 Comments